05 December 2005

CoH Content

I realize I ramble about CoH (City of Heroes) on here a lot. I'd be apologetic about it, but, really, a lot of the people who I know that are reading this also play CoH. So to those of you who read this and don't... Bah!

Anyways, one of the things that has been bugging me for a while, and having me actually play my 50 less then I would otherwise, is that there really is not much content at the high end. For levels 45-50 there are four story-arcs. Four. 40-45 and 35-40 both had six. 25-30 and 30-35 both had five. You suddenly get to the highest levels of the game... And there is less to do. Blegh.

There is the Shadow Shard, but other then the TFs there, the story content is really minimal. Five contacts and only a handful of missions that they just keep re-using over and over: "(Ruluruu / Nemesis / CoT) here, beat them!", "Soldiers missing, rescue them from (Ruluruu / Nemesis / CoT)!", "Go click glowies!", "Go pick fruit!". There isn't even any interesting color stuff to them it seems, unlike the cool recycled/instanced Broker missions in CoV (City of Villains).

I guess the one that has been sticking in my craw lately is the 'Dam Trial'. Way way back when, pre-release, in the beta- for CoH there was a trial at the south end of Faultline where you had to protect four pillars (turbines(?)) to save the dam. Think the Terra Volta trial, but with four reactors you had to protect instead of just one. Somewhere before launch it got nixed and we got left with the zone of Faultline having no real purpose except pissing people off who have defeat missions there (actually, in it's defense, way back in the day it was 'the' power-leveling zone to get you from 12-20). The map data is still there, if you have a .pigg viewer you can actually look at the mini-map overhead view of the part of the zone south of the Reservoir that isn't accessible anymore, but the trial itself is gone. I want my 'Dam Trial' dammit!

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